![]() ![]() We'll be able to see for ourselves soon enough when Final Fantasy 16 launches in Summer 2023. That doesn’t mean that there won’t be some easter eggs, though! That said, ’s main focus will be on maintaining that series-wide feel of 'playing a movie' rather than drawing from past titles."ĭespite the differences, Square Enix has no doubt that Yoshida and the rest of the development team can carry over some of the magic from the MMO, which keeps growing with each new expansion. " is its own entity, separate from and the other games in the series, so you won’t find as many 'tributes' as you will in. ![]() does something that no Final Fantasy before it has - take aspects of the entire series and incorporate them into what we like to call a 'Final Fantasy Theme Park.' However, while that is a concept, it is not a specific development team characteristic," Yoshida says. "The development concepts for and are inherently different. Nevertheless, Yoshida says fans should expect Final Fantasy 16 to be a very different experience. Final Fantasy 16 features an all-star cast of developers from within Square Enix, many of whom worked on Square Enix's acclaimed MMO, starting with Yoshida himself. While Final Fantasy 16 will no doubt be compared to more recent single-player entries from the series, its connections to Final Fantasy 14 can't be ignored. These varied types of Eikon-driven action-oriented battles are one of the main selling points of, and we’ll be bringing more to you in the coming months about them." Final Fantasy 16 Won't Be a 'Final Fantasy Theme Park' This Time The battle type and scale are somewhat fluid, and change seamlessly in real-time depending on the battle… keeping things at maximum excitement while maintaining immersion. "There will also be times where the player will control an Eikon in real-time, battling other Eikons. Some will face Clive as fierce enemies, some will be friends and come to Clive’s aid," Yoshida explains. There is no one design concept that covers all of them. "Eikons appear in many different situations and iterations. Many fans compared their visually spectacular sequences to watching the likes of Godzilla, but Yoshida says the "battle type and scale are somewhat fluid." In Final Fantasy 16, Eikons are akin to weapons of mass destruction, wielded by "Dominants" capable of leveling nations. is its own entity, separate from and the other games in the series, so you won't find as many 'tributes' as you will in. Ifrit, Ramuh, Bahamut, and Shiva – all of whom appeared in the trailer – have been Final Fantasy mainstays for many years now, and their importance has grown alongside the franchise's leap in fidelity. Summons featured heavily in Final Fantasy 16's most recent trailer, replete with the customary pyrotechnics that fans have come to expect from such sequences. "Translating traditional summon abilities into player actions, and allowing for the real-time swapping and chaining of these abilities in battle has allowed us to create a system that not only looks great, but feels really good to play." In order to take the series in a new direction, rather than build off old battle systems, director Hiroshi Takai and battle director Ryota Suzuki made real-time action their focus," Yoshida explains. , however, is a completely new game with a completely different concept. " would not exist without the original, and those original systems ultimately influenced what Remake became. On that note, Final Fantasy 7 Remake has been widely praised for balancing depth and nuance with speed and excitement, Yoshida says that Final Fantasy 16 will play somewhat differently. This has been a trend in the series since it moved away from turn-based combat, with even Final Fantasy 7 Remake embracing action-based combat. One way or another, it seems like it will be at least somewhat similar to Final Fantasy 15, which also featured AI-controlled party members. ![]() Final Fantasy 16's Combat Will 'Translate Summons Into Player Actions' Yoshida said fans will have "wait and see" regarding whether the pup will eventually play a role in the combat, promising more info on parties soon. While Yoshida wouldn't confirm one way or another, one of those party members could include Torgal, the wolf-pup from the original trailer.
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